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- on exitFrame
- set the trails of sprite 3 to 1
- set the trails of sprite 4 to 1
- set the trails of sprite 5 to 1
- set y3 to the locV of sprite 3
- set y4 to the locV of sprite 4
- set y5 to the locV of sprite 5
- set X to 0
- repeat with n = 0 to 160
- if the mouseDown then
- exit repeat
- end if
- set X to X + 4
- set the locH of sprite 3 to X
- set the locH of sprite 4 to X
- set the locH of sprite 5 to X
- set the locV of sprite 3 to (-50 * float(sin(X * 0.0213))) + y3
- set the locV of sprite 4 to (-50 * float(tan(X * 0.0213))) + y4
- set the locV of sprite 5 to (-50 * float(cos(X * 0.0213))) + y5
- updateStage()
- startTimer()
- repeat while the timer < 1
- if the mouseDown then
- exit repeat
- end if
- end repeat
- end repeat
- set the trails of sprite 3 to 0
- set the trails of sprite 4 to 0
- set the trails of sprite 5 to 0
- set the cursor of sprite 40 to [319, 320]
- set the cursor of sprite 42 to [319, 320]
- set the cursor of sprite 43 to [319, 320]
- set the cursor of sprite 44 to [319, 320]
- end
-